meboboxhelp

The controller

What every button does — on the console, and on your keyboard while you test.

A mebobox controller has a D-pad and eight buttons. There are two controllers, so two people can play on one console.

The buttons

Button What games use it for
D-pad Moving — up, down, left, right
A The main action: jump, hit, choose
B The other action: back, cancel, a second move
X, Y Whatever the game decides
L, R The shoulder buttons, either side at the back
START Tap it to pause.
SELECT Hold it for three seconds to quit back to the menu.

SELECT is reserved. Holding it always quits, in every game, even one that has stopped responding — so don’t build a game that needs SELECT to play. A short tap still reaches your game; it’s only the long hold that leaves.

Testing in a browser

Builder Lab plays your game in your browser, where there’s no controller — so your keyboard stands in for one. Press 🎮 Controls in the play window to see this table any time.

mebobox button Player 1 Player 2
D-pad ↑ ↓ ← → W A S D
A Space F
B Backspace G
X X H
Y Y J
L [ Q
R ] E
START Enter 1
SELECT Esc 2

Plugged a real gamepad into your computer? That works too — the mebobox SDK reads each one as its own player, so you can test a two-player game properly.

Building for the controller

A mebobox has no mouse and no touchscreen. A game has to be completely playable with the D-pad and the buttons, or it can’t go on a console. If you’re making one in Builder Lab, the Input drawer has a block for every button, and the Player 1 and Player 2 blocks read each controller separately.