mebobox SDK games
Native games built for the mebobox, with the mebobox SDK. The closest fit to the console.
A mebobox SDK game is web tech — HTML, CSS and JavaScript — that uses the mebobox SDK to read the controller and play sound. It’s exactly what Creator Studio produces, and what you’d write by hand when you want full control.
What it needs
- An
index.htmlat the top of the game. - The SDK file,
mebobox.min.js, included with a<script>tag. This is what makes the controller work. - Everything bundled inside — a mebobox game runs fully offline.
- A
LICENSEfile. More on licensing →
Reading the controller
Your game talks to the controller through Mebobox — for example:
Mebobox.onPress(Mebobox.BUTTON_A, function () {
player.jump();
});
The mebobox SDK → covers all of it: buttons, sound, and two-player games.
Uploading
Open Creator Hub → Upload a game, choose mebobox SDK as the engine, and send your game as a zip or a link to a public repository. mebobox checks it against the technical checklist and, once it passes, gives it a code to share.