meboboxhelp

Troubleshooting

The usual snags, and how to sort them out.

My game won’t run on the mebobox

Almost every “it won’t run” comes down to one of the technical checklist. The most common ones:

  • “Missing the required mebobox SDK.” A mebobox game needs to include mebobox.min.js. In Creator Studio this is automatic; if you built the game yourself, add the SDK. (Games made with GDevelop don’t need it — just make sure you chose GDevelop as the engine when you uploaded.)
  • It tries to reach the internet. A mebobox has no internet, so anything a game loads from another website — fonts, code, images, trackers — won’t be there, and the game won’t start. Everything has to be bundled inside. More on working offline →
  • There’s no index.html. That’s the front door; a game needs one at the top level.

When you submit or run a game, mebobox tells you exactly which rule tripped it, in plain words — that message is the fastest way to fix it.

My game needs a mouse or a touchscreen

The mebobox only has a controller. A game has to be fully playable with the D-pad and buttons — no mouse, no touch. If your game relies on tapping or clicking, that part needs rethinking for the controller.

A button doesn’t do anything in my game

Remember SELECT is reserved: holding it quits the game, so don’t use it for playing. The other buttons are all yours — see the full list.

I forgot my game’s code

Sign in and open Creator Hub. Every game you’ve made is listed there with its code.

I can’t sign in

There are no passwords — signing in sends a magic link to your email. Check your inbox (and spam) for it, and open the link. More about signing in →